AoeStats
← Akhamy

Arabia

510444733Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 50m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1325
+15
🇺🇸 Mapuche · United States
1286
+17
🇺🇸 Berbers · United States
1245
+18
🇨🇦 Saxons · Canada
1330
-18
🇨🇦 Varangians · Canada
1288
-16
🇲🇽 Dravidians · Mexico
1286
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,432 9:08 22:30 42:46 ⚔ Drush into Archers
46 2,287 9:13 24:13 39:09 ⚔ Skirmisher Rush
38 1,914 9:27 21:23 42:55 ⚔ Scout Rush
34 1,681 9:31 20:53 39:26 ⛏ Fast Castle
34 1,680 8:55 22:47 — ⚔ Scout Rush
34 1,708 9:05 19:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,910 14,689 14,135 1,175 48,909 56,168
14,735 20,853 10,325 2,315 48,228 50,091
20,595 17,610 7,865 2,150 48,220 54,700
20,320 11,991 11,140 1,600 45,051 48,810
18,455 13,935 9,640 2,900 44,930 51,890
12,595 7,906 4,850 1,500 26,851 30,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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