AoeStats
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Arena

509107582Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 14m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1294
+12
🇹🇼 Cumans · Taiwan
1283
+13
🇹🇼 Bulgarians · Taiwan
1244
+14
🇹🇼 Varangians · Taiwan
1087
+20
🇨🇳 Aztecs · China
1286
-18
🇦🇷 Tatars · Argentina
1207
-15
🇬🇧 Byzantines · United Kingdom
1185
-14
🇹🇼 Danes · Taiwan
1129
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 876 9:40 13:53 — ⛏ Fast Castle
56 819 10:27 — — ⚔ Archer Rush
43 630 8:57 — —
42 611 9:51 — —
31 449 10:21 14:27 — ⛏ Fast Castle
27 395 10:07 14:06 — ⛏ Fast Castle
24 352 10:42 — — ⛏ Fast Castle
24 355 10:14 13:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,225 1,765 200 100 5,290 5,079
3,250 1,320 510 0 5,080 5,601
2,100 2,110 425 125 4,760 4,877
3,100 1,055 250 0 4,405 5,057
2,780 1,300 290 0 4,370 4,351
2,220 1,573 460 0 4,253 5,100
2,575 1,340 200 100 4,215 4,507
2,575 1,420 200 0 4,195 5,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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