AoeStats
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Baltic

510403212Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 53m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1199
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1174
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,816 11:50 17:43 38:42 ⛏ Fish Boom into Fire Galleys FC
45 2,400 11:03 15:44 46:17 ⛏ Fish Boom FC
40 2,107 10:26 14:19 37:26 ⛏ Fish Boom FC
29 1,526 12:01 19:54 44:29 ⛏ Fish Boom FC into Galleys
27 1,455 10:53 23:34 — ⛏ Fish Boom
23 1,213 10:03 29:48 45:49 ⚔ Scout Rush
23 1,227 11:29 20:32 39:29 ⛏ Fish Boom FC
21 1,130 11:43 20:43 42:51 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,040 25,090 20,150 4,380 73,660 84,938
29,390 27,825 8,235 850 66,300 77,207
22,140 12,882 13,765 1,700 50,487 65,266
15,500 20,595 9,910 1,500 47,505 58,399
24,110 12,627 7,365 200 44,302 47,077
16,690 14,670 5,695 3,250 40,305 41,236
12,065 14,871 3,319 1,690 31,945 34,294
10,965 17,042 1,580 1,700 31,287 31,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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