AoeStats
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Arena

509446462Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 24m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1227
+15
🇲🇽 Jurchens · Mexico
1226
+15
🇺🇸 Varangians · United States
1224
-16
🇺🇸 Danes · United States
1177
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 1,525 11:39 16:10 — ⛏ Fast Castle
38 934 11:28 14:51 — ⛏ Fast Castle
32 792 11:11 15:16 — ⛏ Fast Castle
24 592 10:36 15:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,875 6,225 385 200 13,685 15,205
4,725 4,435 1,720 650 11,530 12,202
5,200 3,335 2,200 695 11,430 12,059
4,450 3,320 1,375 0 9,145 12,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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