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Arabia

509310477Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 27m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1054
+15
🇫🇷 Franks · France
1028
+16
🇷🇺 Varangians · Russia
1070
-17
🇷🇺 Slavs · Russia
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 1,433 9:35 23:37 — ⚔ Scout Rush
29 780 10:12 22:51 — ⚔ Scout Rush
22 588 9:34 24:36 — ⚔ Archer Rush
14 385 12:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,535 4,024 1,220 100 10,879 12,404
5,685 3,196 1,195 0 10,076 12,054
4,705 3,816 440 225 9,186 10,299
2,375 1,808 0 0 4,183 5,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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