AoeStats
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Fortress

508560818Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 58m 12s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1352
+15
🇧🇷 Cumans · Brazil
1289
+17
🇺🇸 Franks · United States
1286
+18
🇧🇷 Danes · Brazil
1257
+18
🇲🇽 Maya · Mexico
1375
-19
🇲🇽 Saxons · Mexico
1312
-17
🇲🇽 Khmer · Mexico
1302
-16
🇲🇽 Celts · Mexico
1302
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 3,049 8:22 12:16 32:06 ⛏ Fast Castle
35 2,014 7:35 11:39 25:14 ⛏ Fast Castle
33 1,919 5:21 19:02 31:50 ⛏ Fast Castle
30 1,739 7:37 11:59 26:06 ⛏ Fast Castle
30 1,743 9:09 13:07 29:27 ⛏ Fast Castle
24 1,394 7:36 11:41 27:47 ⛏ Fast Castle
20 1,193 7:58 12:18 — ⛏ Fast Castle
19 1,133 8:03 12:43 42:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,870 20,765 19,865 400 93,900 115,790
25,480 20,430 18,460 2,600 66,970 82,372
30,615 11,735 11,530 1,440 55,320 67,116
23,740 21,332 6,925 1,915 53,912 56,516
16,495 20,315 13,330 1,615 51,755 57,882
16,545 18,855 8,730 2,460 46,590 52,982
18,495 21,125 3,470 1,585 44,675 55,289
8,345 11,828 3,210 805 24,188 25,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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