AoeStats
← Mknolix

Baltic

510606545Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 57m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1143
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1124
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1094
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1132
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,561 10:50 17:15 37:40 ⛏ Fish Boom into Galleys FC
39 2,259 11:38 20:36 45:29 ⛏ Fish Boom into Galleys FC
38 2,208 10:07 30:48 51:36 ⚔ Scout Rush
35 2,019 12:30 24:55 40:08 ⛏ Fish Boom into Galleys FC
29 1,684 12:04 20:07 42:54 ⛏ Fast Castle
27 1,548 13:26 22:10 31:07 ⛏ Fish Boom into Galleys FC
24 1,413 12:36 18:56 37:34 ⛏ Fish Boom into Fire Galleys FC
22 1,303 10:51 21:55 48:11 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
32,860 20,545 18,150 2,275 73,830 76,622
20,090 25,960 16,255 3,180 65,485 71,039
20,785 19,935 18,845 2,475 62,040 75,266
16,500 14,386 7,265 2,490 40,641 45,082
22,080 8,130 9,165 890 40,265 43,327
10,350 14,345 11,200 2,375 38,270 43,400
23,330 5,750 6,110 2,800 37,990 40,803
9,500 15,220 7,550 2,900 35,170 43,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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