AoeStats
← [ KOF ] M. Kowalski

Nomad

509000584Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 45m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1418
+12
🇷🇺 Burgundians · Russia
1412
+13
🇨🇴 Danes · Colombia
1253
+19
🇲🇽 Dravidians · Mexico
1439
-18
🇦🇷 Italians · Argentina
1314
-14
🇦🇷 Khmer · Argentina
1254
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,115 13:35 17:26 — ⛏ Fish Boom FC
41 1,850 13:39 17:26 44:31 ⛏ Fish Boom FC
41 1,874 13:38 17:44 33:58 ⛏ Fish Boom FC
34 1,569 11:34 19:48 37:45 ⛏ Fish Boom into Galleys FC
25 1,139 12:49 16:51 32:11 ⛏ Fish Boom FC
23 1,030 16:45 20:47 35:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,560 12,180 16,345 4,450 58,535 59,001
17,590 20,645 11,830 1,700 51,765 52,837
24,270 10,890 8,115 2,365 45,640 49,921
15,235 11,463 7,470 445 34,613 39,351
13,890 9,730 5,025 3,320 31,965 35,247
4,945 5,303 1,830 960 13,038 12,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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