AoeStats
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Arena

510517634Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 55m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
2067
+6
🇹🇼 Khmer · Taiwan
1982
+8
🇹🇼 Khitans · Taiwan
1905
+11
🇹🇼 Saxons · Taiwan
1759
+18
🇻🇳 Ethiopians · Vietnam
1889
-14
🇹🇼 Wei · Taiwan
1875
-13
🇦🇷 Varangians · Argentina
1823
-11
🇨🇳 Mongols · China
1602
-5
Player eAPM Actions Feudal Castle Imperial Opening
72 4,018 9:06 12:45 39:38 ⛏ Fast Castle
58 3,248 10:12 13:35 31:25 ⚔ FC into Scouts
52 2,913 10:07 13:37 26:18 ⛏ Fast Castle
49 2,716 10:33 14:35 43:54 ⛏ Fast Castle
49 2,708 10:46 14:32 28:17 ⛏ Fast Castle
47 2,641 9:52 13:38 43:26 ⛏ Fast Castle
36 1,990 9:29 14:12 29:36 ⛏ Fast Castle
34 1,893 11:08 15:11 28:01 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
42,720 35,955 28,910 6,730 114,315 118,577
30,840 39,060 18,660 3,510 92,070 101,439
44,975 18,610 18,020 2,265 83,870 94,759
36,620 28,360 15,485 2,250 82,715 101,735
16,650 38,173 19,550 2,620 76,993 93,091
36,085 26,143 7,535 2,855 72,618 73,200
32,080 21,185 13,510 3,960 70,735 76,043
24,175 17,940 6,235 2,320 50,670 54,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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