AoeStats
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Arena

510505488Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 26m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
2054
+4
🇹🇼 Saxons · Taiwan
1970
+6
🇹🇼 Khmer · Taiwan
1964
+6
🇹🇼 Mongols · Taiwan
1862
+10
🇵🇰 Saxons · Pakistan
1818
-9
🇨🇳 Danes · China
1750
-7
🇨🇳 Hindustanis · China
1749
-7
🇦🇺 Cumans · Australia
1582
-3
Player eAPM Actions Feudal Castle Imperial Opening
69 1,800 9:27 13:10 — ⛏ Fast Castle
59 1,542 10:10 13:35 — ⛏ Fast Castle
55 1,436 10:18 14:07 — ⛏ Fast Castle
53 1,385 8:23 — — ⚔ Scout Rush
40 1,050 10:30 14:36 — ⛏ Fast Castle
39 1,027 9:58 14:01 — ⛏ Fast Castle
37 968 10:24 14:04 — ⛏ Fast Castle
33 862 10:47 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,585 5,975 1,085 1,500 18,145 19,223
8,325 6,435 1,365 950 17,075 18,083
7,550 5,870 1,700 1,590 16,710 17,744
4,525 6,924 3,400 200 15,049 15,223
7,535 5,050 1,475 300 14,360 15,402
5,025 5,700 3,260 100 14,085 14,430
6,515 4,670 1,280 200 12,665 14,421
6,235 5,810 150 200 12,395 13,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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