AoeStats
← mikrethor

MegaRandom

510832187Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 21m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Aztecs · Denmark
1120
+13
🇮🇹 Saxons · Italy
1110
+14
🇦🇹 Georgians · Austria
1110
+14
🇨🇱 Celts · Chile
1088
-15
🇨🇦 Varangians · Canada
1065
-14
🇨🇦 Malay · Canada
1026
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 1,301 11:18 15:49 — ⛏ Fast Castle
42 910 11:48 16:34 — ⛏ Fast Castle
20 424 9:34 19:10 —
20 433 12:03 — — ⛏ Fast Castle
14 303 11:59 19:45 —
1 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,275 4,950 1,170 1,300 14,695 14,981
5,975 3,865 250 200 10,290 12,829
5,680 3,925 300 100 10,005 10,429
6,000 3,395 325 0 9,720 13,872
5,555 3,700 390 0 9,645 13,737
150 0 0 0 150 176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.