AoeStats
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Arena

510993456Analyzed
4v4 RM · 9h ago on Oct 3, 2026· 64m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1347
+9
🇨🇳 Ethiopians · China
1256
+12
🇨🇳 Franks · China
1093
+18
🇨🇳 Varangians · China
1084
+19
🇨🇳 Teutons · China
1283
-19
🇸🇰 Saxons · Slovakia
1205
-16
🇨🇳 Chinese · China
1166
-15
🇨🇳 Bengalis · China
974
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 3,361 10:32 14:08 33:56 ⛏ Fast Castle
50 3,262 10:54 14:20 35:55 ⛏ Fast Castle
43 2,823 9:44 13:19 34:09 ⛏ Fast Castle
38 2,483 10:55 14:56 60:47 ⛏ Fast Castle
34 2,233 10:39 14:31 27:57 ⛏ Fast Castle
34 2,188 10:45 14:25 28:09 ⛏ Fast Castle
33 2,143 10:45 14:24 29:37 ⛏ Fast Castle
14 928 10:56 14:36 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,755 41,320 38,245 5,830 141,150 153,652
63,340 17,060 27,565 9,590 117,555 127,023
50,025 34,575 15,820 6,680 107,100 127,320
33,965 25,484 22,245 3,130 84,824 93,226
32,385 31,660 14,950 2,055 81,050 89,117
23,545 32,040 11,685 3,230 70,500 80,439
19,995 27,736 8,480 1,790 58,001 60,355
18,265 9,035 6,260 950 34,510 39,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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