AoeStats
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Fortress

509262443Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 81m 51s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1096
+16
🇺🇸 Saxons · United States
1095
+16
🇺🇸 Varangians · United States
1039
+17
🇨🇦 Britons · Canada
1101
-17
🇨🇳 Ethiopians · China
1087
-16
🇦🇺 Varangians · Australia
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,472 8:31 13:51 30:01 ⛏ Fast Castle
23 1,911 7:53 11:21 26:46 ⛏ Fast Castle
23 1,851 8:25 13:16 35:19 ⛏ Fast Castle
22 1,785 7:52 14:13 33:03 ⚔ Skirmisher Rush
18 1,484 7:03 13:41 35:01 ⛏ Fast Castle
15 1,211 8:59 14:21 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,805 36,820 25,050 6,350 129,025 159,208
45,915 32,800 24,215 3,200 106,130 117,752
45,200 41,068 16,515 3,345 106,128 108,278
48,905 24,235 28,320 1,520 102,980 116,134
48,465 17,715 22,320 7,475 95,975 107,863
34,325 26,700 20,790 1,860 83,675 94,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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