AoeStats
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Arena

510550002Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 45m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1261
+10
🇨🇳 Varangians · China
1247
+10
🇨🇳 Britons · China
1010
+19
🇨🇳 Magyars · China
1000
+19
🇬🇧 Saxons · United Kingdom
1115
-15
🇮🇳 Lithuanians · India
1108
-15
🇨🇳 Mongols · China
1095
-14
🇮🇪 Chinese · Ireland
1093
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,684 10:40 15:19 34:19 ⛏ Fast Castle
32 1,472 9:38 13:23 30:21 ⛏ Fast Castle
23 1,075 10:26 14:13 29:07 ⛏ Fast Castle
23 1,066 12:25 16:25 30:53 ⛏ Fast Castle
15 696 13:35 21:52 — ⛏ Fast Castle
7 306 — — —
3 140 — — —
0 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,390 18,220 23,495 1,150 74,255 89,214
32,720 16,430 19,125 5,000 73,275 80,216
16,625 16,295 13,480 2,800 49,200 60,055
11,555 19,695 7,735 2,640 41,625 45,270
10,400 8,375 4,635 2,300 25,710 31,860
950 150 50 0 1,150 1,528
800 200 50 0 1,050 1,123
150 50 0 0 200 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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