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African Clearing

510666514Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 56m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1575
+13
🇹🇼 Mongols · Taiwan
1493
+17
🇺🇸 Sicilians · United States
1490
+17
🇺🇸 Saxons · United States
1397
+21
🇨🇱 Inca · Chile
1527
-18
🇨🇱 Khmer · Chile
1514
-17
🇨🇱 Franks · Chile
1507
-17
🇨🇱 Varangians · Chile
1490
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 3,588 13:04 26:15 36:45 ⚔ M@A into Archers into Fish Boom
58 3,265 13:15 18:27 38:29 ⚔ Scouts FC
55 3,103 14:23 19:02 35:38 ⛏ Fast Castle
49 2,755 11:57 16:01 35:12 ⛏ Fast Castle
38 2,133 12:40 24:37 — ⚔ Scout Rush
32 1,811 14:54 19:02 43:21 ⛏ Fast Castle
25 1,417 12:05 20:45 34:59 ⛏ Fast Castle
21 1,180 13:44 24:11 48:48 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
17,850 30,210 21,800 4,345 74,205 91,916
30,270 25,533 15,695 1,925 73,423 77,856
16,800 26,881 10,895 3,305 57,881 72,072
20,795 17,020 11,185 3,000 52,000 77,850
27,760 10,489 10,080 1,860 50,189 51,082
15,135 18,032 10,215 6,535 49,917 55,472
17,880 11,395 8,730 3,030 41,035 42,617
12,495 9,142 2,445 1,450 25,532 28,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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