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African Clearing

510644847Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 44m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
1354
+15
🇮🇳 Huns · India
1339
+16
🇨🇦 Varangians · Canada
1325
+17
🇨🇳 Spanish · China
1254
+20
🇺🇸 Saxons · United States
1449
-22
🇲🇽 Varangians · Mexico
1412
-20
1252
-13
🇨🇳 Franks · China
1245
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,793 12:15 27:23 41:17 ⚔ M@A into Towers into Archers
49 2,154 14:44 18:43 34:32 ⛏ Fast Castle
46 2,032 15:05 21:26 — ⛏ Fast Castle
42 1,836 12:19 23:54 40:43 ⚔ Scout Rush
34 1,479 13:01 18:57 42:55 ⛏ Fast Castle
31 1,355 14:18 26:37 — ⚔ Scout Rush
29 1,296 13:15 38:49 — ⚔ M@A into Scouts
22 986 12:29 21:21 41:50 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,375 10,473 7,195 1,700 31,743 32,618
13,665 8,920 7,585 970 31,140 32,043
9,525 10,017 5,340 2,385 27,267 27,388
9,775 12,138 4,275 705 26,893 28,798
11,200 8,249 4,255 2,825 26,529 27,524
11,480 6,505 5,945 1,050 24,980 28,906
10,110 7,101 1,925 1,305 20,441 20,238
10,325 6,533 2,025 400 19,283 20,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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