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African Clearing

510465515Analyzed
4v4 RM · 18h ago on Oct 1, 2026· 52m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1470
+10
🇺🇸 Saracens · United States
1437
+12
🇨🇱 Magyars · Chile
1405
+13
🇲🇽 Berbers · Mexico
1384
+13
🇲🇽 Huns · Mexico
1366
-13
🇲🇽 Varangians · Mexico
1362
-13
🇲🇽 Khmer · Mexico
1343
-12
🇲🇽 Mongols · Mexico
1285
-10
Player eAPM Actions Feudal Castle Imperial Opening
74 3,917 11:11 24:17 50:08 ⚔ Scout Rush
59 3,134 11:27 26:01 39:04 ⚔ M@A into Archers into Fish Boom
58 3,062 11:44 24:32 43:53 ⚔ Archer Rush
51 2,674 14:02 21:36 44:58 ⚔ Archer Rush
46 2,438 11:21 27:08 — ⚔ Scouts into Archers
41 2,171 13:41 23:23 49:07 ⚔ Scout Rush
40 2,107 14:09 17:47 44:16 ⛏ Fast Castle
28 1,497 13:16 17:11 40:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,510 26,829 13,165 2,555 61,059 69,348
24,945 16,790 12,060 2,750 56,545 64,741
22,215 14,116 14,970 950 52,251 53,325
18,125 14,018 14,015 2,355 48,513 48,711
19,470 11,895 7,030 3,660 42,055 43,553
19,630 11,900 6,895 1,700 40,125 41,744
10,485 12,850 4,870 1,600 29,805 34,225
8,745 10,770 3,605 2,990 26,110 28,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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