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African Clearing

510424395Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 34m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Persians · Dominican Republic
1514
+12
🇺🇸 Saxons · United States
1420
+16
1390
+17
🇩🇴 Mongols · Dominican Republic
1336
+19
🇺🇸 Gurjaras · United States
1469
-18
🇲🇽 Franks · Mexico
1463
-18
🇧🇷 Vietnamese · Brazil
1450
-17
🇺🇸 Vietnamese · United States
1291
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 1,979 14:04 19:04 — ⛏ Fish Boom FC
55 1,902 14:59 18:45 — ⛏ Fast Castle
38 1,312 12:32 15:53 32:01 ⛏ Fast Castle
38 1,321 13:34 26:42 — ⚔ Scout Rush
34 1,169 13:31 21:08 — ⚔ Scout Rush
33 1,135 13:17 32:36 — ⚔ Drush into Scouts
28 961 11:49 21:26 — ⚔ Scout Rush
19 665 15:53 28:31 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,505 10,253 5,020 1,050 30,828 32,349
8,230 9,209 1,375 2,485 21,299 22,782
8,850 7,002 1,895 960 18,707 20,030
7,140 6,773 2,695 300 16,908 16,450
8,450 4,619 1,360 305 14,734 16,169
6,320 5,311 675 300 12,606 13,067
6,460 4,600 290 900 12,250 12,717
6,005 4,914 415 875 12,209 13,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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