AoeStats
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MegaRandom

510953776Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 42m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saxons · Colombia
1539
+6
🇦🇷 Magyars · Argentina
1312
+14
🇺🇾 Tatars · Uruguay
1193
+19
🇦🇷 Teutons · Argentina
1129
+20
🇭🇰 Byzantines · Hong Kong SAR China
1310
-17
🇭🇰 Varangians · Hong Kong SAR China
1256
-14
🇭🇰 Tatars · Hong Kong SAR China
1253
-14
🇭🇰 Franks · Hong Kong SAR China
1248
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,724 8:49 20:44 39:20 ⚔ Scout Rush
48 2,064 9:04 30:11 — ⚔ Archers into Skirms
46 1,958 9:27 16:59 — ⛏ Fast Castle
35 1,489 9:36 18:08 35:48 ⚔ Scout Rush
33 1,421 9:23 18:26 33:48 ⚔ Scout Rush
30 1,266 9:08 18:04 29:27 ⛏ Fish Boom
29 1,242 9:29 23:15 42:20 ⛏ Fish Boom into Galleys
28 1,204 9:08 29:35 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,065 21,843 17,065 850 55,823 58,244
20,270 20,465 9,570 2,590 52,895 54,445
12,935 15,272 13,990 850 43,047 47,307
16,055 13,019 7,565 260 36,899 38,754
12,920 12,990 5,565 1,620 33,095 36,650
14,330 9,620 4,440 100 28,490 29,893
12,895 6,605 4,165 930 24,595 31,016
9,310 8,536 3,190 1,750 22,786 24,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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