AoeStats
← 六百公斤大肥豬

Arena

509903066Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 61m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
1453
+11
🇪🇸 Byzantines · Spain
1361
+14
🇦🇷 Malay · Argentina
1353
+15
🇭🇰 Varangians · Hong Kong SAR China
1320
+16
🇨🇳 Slavs · China
1428
-18
🇭🇰 Britons · Hong Kong SAR China
1302
-13
🇭🇰 Portuguese · Hong Kong SAR China
1302
-13
🇭🇰 Danes · Hong Kong SAR China
1273
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 4,142 11:01 14:38 28:45 ⛏ Fast Castle
56 3,436 10:11 14:35 27:37 ⛏ Fast Castle
53 3,234 10:49 14:25 30:02 ⛏ Fast Castle
41 2,496 10:37 14:28 27:22 ⛏ Fast Castle
38 2,317 10:00 14:24 27:38 ⛏ Fast Castle
37 2,303 10:26 14:00 25:12 ⛏ Fast Castle
35 2,150 10:29 14:02 28:09 ⛏ Fast Castle
33 2,010 10:33 14:38 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,475 35,810 19,220 5,600 128,105 138,504
65,315 40,049 18,280 1,000 124,644 136,067
52,295 21,823 34,610 10,530 119,258 134,548
60,555 31,518 19,690 4,860 116,623 127,879
28,820 24,920 21,855 4,050 79,645 90,302
21,775 26,650 14,980 1,780 65,185 69,660
28,700 16,015 13,415 3,425 61,555 70,262
22,645 24,080 12,475 1,955 61,155 62,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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