AoeStats
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Arabia

509663923Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 38m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇿 Vikings · Mozambique
1209
+16
🇹🇷 Danes · Türkiye
1160
+18
🇹🇼 Varangians · Taiwan
1198
-17
🇹🇼 Bohemians · Taiwan
1197
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,110 10:27 21:54 — ⚔ M@A Rush
55 2,109 8:44 23:36 — ⚔ Scout Rush
40 1,529 10:48 22:17 — ⚔ M@A into Archers
25 959 9:57 15:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,270 7,100 5,740 0 25,110 28,127
10,990 4,919 4,170 225 20,304 21,897
9,770 6,109 1,245 1,510 18,634 18,822
4,750 3,966 1,170 1,575 11,461 12,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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