AoeStats
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Arabia

509657361Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 38m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1260
+14
🇮🇹 Varangians · Italy
1204
+16
🇹🇼 Varangians · Taiwan
1213
-15
🇹🇼 Bohemians · Taiwan
1212
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,059 9:12 21:15 — ⚔ Scouts into Towers
53 2,030 8:55 22:25 — ⚔ Archer Rush
37 1,425 10:10 15:52 35:59 ⛏ Fast Castle
29 1,125 10:03 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,925 14,170 4,710 950 31,755 33,424
11,825 6,896 5,390 455 24,566 27,393
5,260 6,453 2,535 3,105 17,353 19,521
7,125 6,295 2,380 955 16,755 19,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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