AoeStats
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Fortress

508693829Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 50m 20s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1614
+13
🇭🇰 Varangians · Hong Kong SAR China
1598
+14
🇯🇵 Turks · Japan
1532
+17
🇦🇺 Saracens · Australia
1508
+17
🇬🇧 Varangians · United Kingdom
1568
-16
🇹🇷 Teutons · Türkiye
1565
-16
🇦🇷 Bengalis · Argentina
1543
-15
🇩🇪 Saracens · Germany
1522
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,053 7:43 11:38 21:53 ⛏ Fast Castle
52 2,615 6:59 10:43 25:35 ⛏ Fast Castle
48 2,426 6:50 10:33 25:53 ⛏ Fast Castle
44 2,202 8:29 12:36 24:49 ⛏ Fast Castle
42 2,137 9:43 13:23 26:46 ⛏ Fast Castle
41 2,048 7:06 11:09 25:05 ⛏ Fast Castle
34 1,708 7:51 11:37 25:42 ⛏ Fast Castle
32 1,603 7:04 10:49 25:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,920 22,455 34,885 615 109,875 120,087
31,750 47,925 20,725 4,680 105,080 110,797
46,115 35,573 19,195 1,900 102,783 106,924
54,450 20,440 19,500 3,945 98,335 103,801
31,485 25,680 33,325 7,295 97,785 106,819
53,705 15,713 22,705 3,215 95,338 98,241
43,255 18,585 14,510 1,910 78,260 81,481
29,810 20,430 17,245 1,690 69,175 72,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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