AoeStats
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Arena

509462465Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 42m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
1528
+14
1431
+19
🇫🇷 Lithuanians · France
1502
-17
🇫🇷 Varangians · France
1476
-16
Player eAPM Actions Feudal Castle Imperial Opening
76 3,248 10:38 14:37 29:30 ⚔ FC into Scouts
50 2,124 9:31 13:32 24:32 ⛏ Fast Castle
40 1,727 10:37 14:12 30:34 ⛏ Fast Castle
29 1,250 10:20 14:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,805 21,035 16,705 2,235 60,780 65,884
28,420 19,938 7,275 1,200 56,833 60,008
13,265 11,730 7,670 890 33,555 36,144
9,840 9,001 2,020 1,405 22,266 24,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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