AoeStats
← Gripen

Arabia

510964841Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 40m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
1493
+11
🇸🇪 Byzantines · Sweden
1263
+21
🇷🇺 Varangians · Russia
1377
-16
🇷🇺 Saxons · Russia
1377
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,145 9:45 23:57 — ⚔ M@A into Archers
52 2,111 9:31 22:59 — ⚔ Scout Rush
43 1,737 9:00 19:44 37:21 ⚔ Scout Rush
33 1,330 11:11 24:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,445 11,248 9,070 1,860 40,623 42,380
12,990 6,861 6,445 750 27,046 28,912
7,710 8,534 4,740 880 21,864 23,406
8,345 7,795 3,965 305 20,410 21,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.