AoeStats
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Arena

510781152Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 41m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1590
+13
🇨🇳 Khmer · China
1515
+16
🇦🇷 Italians · Argentina
1503
+16
🇭🇰 Khmer · Hong Kong SAR China
1502
+16
🇺🇸 Varangians · United States
1539
-16
🇻🇳 Celts · Vietnam
1532
-16
🇸🇪 Spanish · Sweden
1504
-15
🇨🇴 Danes · Colombia
1489
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,054 10:35 14:16 31:21 ⛏ Fast Castle
49 2,023 8:54 13:02 34:03 ⛏ Fast Castle
47 1,947 9:56 13:40 33:51 ⛏ Fast Castle
36 1,466 10:38 15:10 30:05 ⚔ FC into Scouts
35 1,441 10:57 13:38 29:22 ⛏ Fast Castle
33 1,377 11:35 15:32 34:46 ⛏ Fast Castle
33 1,349 9:48 13:39 40:34 ⛏ Fast Castle
23 950 10:01 13:47 28:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
_
27,945 16,205 12,715 3,655 60,520 66,850
25,815 13,707 15,535 2,480 57,537 63,668
25,695 17,820 10,625 1,600 55,740 56,255
26,720 13,925 11,470 3,020 55,135 71,329
20,595 15,425 9,190 2,490 47,700 50,804
17,030 17,451 5,655 1,180 41,316 44,519
18,285 11,755 7,795 1,060 38,895 52,364
12,125 13,318 11,465 850 37,758 48,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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