AoeStats
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Black Forest

508633228Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 51m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
974
+11
🇻🇳 Inca · Vietnam
947
+12
🇮🇳 Poles · India
929
+13
🇨🇳 Italians · China
886
+14
🇦🇺 Saxons · Australia
924
-14
🇺🇸 Danes · United States
892
-14
🇨🇳 Mongols · China
806
-11
🇹🇷 Turks · Türkiye
806
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,751 13:44 18:11 31:49 ⛏ Fish Boom FC
30 1,535 12:57 23:22 38:05 ⛏ Fast Castle
23 1,158 11:59 20:24 35:34 ⛏ Fast Castle
18 931 12:34 19:45 33:10 ⛏ Fast Castle
18 942 12:53 19:35 34:48 ⛏ Fast Castle
17 892 14:50 20:12 30:07 ⛏ Fish Boom FC
15 767 15:04 20:58 34:58 ⛏ Fish Boom FC
12 633 12:22 24:04 41:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,715 21,605 34,070 2,200 109,590 117,439
32,205 24,985 20,280 2,600 80,070 92,524
28,445 34,755 11,230 3,730 78,160 82,322
16,375 27,300 17,905 2,800 64,380 81,415
34,890 16,269 8,370 2,415 61,944 69,558
27,465 15,630 9,860 3,615 56,570 68,573
20,765 14,599 12,735 2,220 50,319 65,137
13,095 10,500 7,705 3,350 34,650 43,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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