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Coastal Forest

510493827Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 28m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
1585
+17
🇺🇸 Danes · United States
1573
+17
🇨🇳 Magyars · China
1520
+19
🇺🇸 Dravidians · United States
1457
+22
🇨🇳 Varangians · China
1659
-21
🇨🇳 Georgians · China
1639
-21
🇨🇳 Persians · China
1573
-18
🇨🇳 Khitans · China
1494
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 2,026 10:23 20:58 — ⚔ Scout Rush
70 1,989 8:44 25:24 — ⚔ Archer Rush
59 1,668 9:04 — — ⚔ Archers into Skirms
57 1,613 11:41 15:28 — ⛏ Fish Boom FC
54 1,521 10:23 14:03 — ⛏ Fish Boom FC
52 1,469 8:32 24:47 — ⚔ Archer Rush
46 1,306 9:07 21:07 — ⚔ Scouts into Fish Boom
32 916 12:34 16:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,720 8,092 3,100 200 22,112 22,346
9,180 8,895 2,225 500 20,800 21,435
9,450 5,711 2,195 200 17,556 17,990
7,740 5,940 2,140 200 16,020 17,655
6,345 7,638 1,135 560 15,678 17,880
5,900 5,205 2,985 480 14,570 15,424
5,740 5,124 1,635 980 13,479 14,087
3,250 3,769 1,630 125 8,774 9,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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