AoeStats
← NPG | NUNCAPUEDOGANAR

African Clearing

510438212Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 57m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
1337
+12
1317
+12
🇨🇱 Khmer · Chile
1315
+12
🇨🇱 Saxons · Chile
1010
+25
🇳🇨 Koreans · New Caledonia
1356
-20
🇺🇸 Vietnamese · United States
1273
-17
🇲🇽 Tatars · Mexico
1148
-12
🇭🇰 Huns · Hong Kong SAR China
1136
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,825 13:04 18:12 40:15 ⛏ Fast Castle
44 2,558 14:00 18:23 45:07 ⛏ Fast Castle
42 2,414 14:20 22:30 49:10 ⚔ Scout Rush
35 2,006 14:18 18:48 55:25 ⚔ FC into Archers
34 1,963 13:00 28:58 39:07 ⛏ Fast Castle
23 1,337 14:55 17:53 38:17 ⛏ Fish Boom FC
21 1,202 12:31 21:46 48:03 ⛏ Fast Castle
18 1,060 13:22 22:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,090 24,463 18,390 1,900 87,843 93,887
15,500 38,445 15,530 4,585 74,060 94,802
28,355 23,144 13,890 2,680 68,069 75,321
21,735 27,617 9,600 2,955 61,907 69,356
23,865 10,738 12,580 1,800 48,983 52,820
13,105 15,201 7,420 1,685 37,411 40,826
10,825 12,095 8,945 3,200 35,065 42,704
7,910 8,220 3,445 1,500 21,075 22,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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