AoeStats
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Oasis

509405057Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 26m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1182
+16
🇩🇪 Danes · Germany
1182
+16
🇪🇸 Lithuanians · Spain
1201
-17
🇪🇸 Huns · Spain
1165
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,245 9:02 19:42 — ⚔ M@A Rush
40 1,077 9:49 14:14 — ⛏ Fast Castle
25 685 11:03 18:23 — ⛏ Fast Castle
21 573 10:09 21:58 —

Resources

Player Food Wood Gold Stone Spent Collected
6,985 4,959 1,510 100 13,554 13,891
6,450 4,053 1,670 850 13,023 14,352
5,465 4,448 1,235 0 11,148 11,755
3,770 2,894 540 225 7,429 7,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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