AoeStats
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Arena

509357655Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 23m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1211
+15
🇬🇧 Saxons · United Kingdom
1207
+15
🇩🇪 Bohemians · Germany
1197
-15
🇩🇪 Danes · Germany
1197
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 907 11:32 15:08 — ⚔ Scouts FC
33 774 11:24 15:32 — ⛏ Fast Castle
28 660 10:53 14:35 — ⛏ Fast Castle
28 665 11:27 16:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,890 5,525 500 300 12,215 13,697
5,670 4,973 600 200 11,443 13,163
5,555 3,650 1,465 0 10,670 11,835
4,050 3,570 1,030 990 9,640 11,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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