AoeStats
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Arena

509315366Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 26m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1398
+9
🇨🇳 Turks · China
1185
+17
🇩🇪 Saxons · Germany
1229
-13
🇩🇪 Danes · Germany
1229
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,187 12:13 16:05 — ⛏ Fast Castle
37 957 10:41 15:03 — ⛏ Fast Castle
32 835 10:48 15:12 — ⛏ Fast Castle
18 461 12:39 16:28 21:09 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
8,770 5,865 2,385 200 17,220 18,966
5,395 6,365 3,225 850 15,835 16,795
7,850 5,370 2,060 100 15,380 17,228
5,625 4,460 2,400 100 12,585 13,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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