AoeStats
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Black Forest

510386500Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 47m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
835
+13
🇩🇪 Portuguese · Germany
803
+14
🇦🇷 Burgundians · Argentina
802
+14
🇧🇷 Italians · Brazil
768
+15
🇹🇷 Saxons · Türkiye
814
-17
🇹🇷 Danes · Türkiye
769
-14
🇹🇷 Bohemians · Türkiye
727
-13
🇹🇷 Byzantines · Türkiye
715
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,469 13:20 19:55 31:44 ⛏ Fish Boom FC
30 1,403 12:39 18:15 36:48 ⛏ Fast Castle
23 1,096 12:40 21:30 34:57 ⛏ Fast Castle
22 1,050 12:47 21:13 37:25 ⛏ Fish Boom FC
17 795 10:01 16:43 28:29 ⛏ Fast Castle
16 773 14:34 20:21 34:08 ⛏ Fish Boom FC
14 668 12:27 20:43 33:10 ⛏ Fast Castle
13 602 13:48 25:50 38:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,105 36,510 20,265 2,900 80,780 84,454
21,820 16,214 12,605 2,225 52,864 55,265
22,085 9,035 15,820 300 47,240 58,124
12,530 17,735 12,745 2,300 45,310 51,807
19,275 15,205 5,140 1,690 41,310 43,517
16,880 13,474 8,515 1,960 40,829 43,612
14,305 16,293 6,710 2,380 39,688 57,372
12,910 14,983 7,845 1,225 36,963 46,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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