AoeStats
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Nomad

509392731Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 42m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Bengalis · Uruguay
1659
+11
🇦🇷 Japanese · Argentina
1494
+17
🇦🇷 Spanish · Argentina
1468
+18
🇦🇺 Danes · Australia
1567
-17
🇶🇦 Varangians · Qatar
1516
-15
🇪🇸 Italians · Spain
1500
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,087 14:41 18:42 40:53 ⛏ Fish Boom FC
48 2,068 13:00 17:18 33:24 ⛏ Fish Boom FC
47 2,014 12:16 21:42 36:36 ⛏ Fish Boom into Fire Galleys FC
42 1,793 16:19 20:22 — ⛏ Fish Boom FC
30 1,301 13:46 18:02 40:49 ⛏ Fish Boom FC
27 1,149 13:56 17:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,515 17,128 15,665 1,040 59,348 62,722
18,415 15,269 11,570 3,695 48,949 52,904
12,520 12,817 8,030 2,985 36,352 38,111
14,125 13,679 5,620 2,130 35,554 37,892
5,325 6,852 2,825 3,560 18,562 19,926
6,075 6,094 950 400 13,519 13,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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