AoeStats
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Lombardia

509341719Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 15m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1625
+13
1616
+13
1612
+14
🇬🇧 Burmese · United Kingdom
1590
-14
🇦🇺 Danes · Australia
1565
-14
🇳🇱 Britons · Netherlands
1524
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 942 9:05 — — ⚔ Scout Rush
54 857 10:40 14:24 — ⛏ Fast Castle
53 847 9:14 — — ⚔ Scout Rush
46 732 11:39 15:38 — ⛏ Fast Castle
43 687 10:08 — — ⚔ Archer Rush
39 625 9:04 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,625 1,744 250 0 5,619 6,377
3,095 1,676 150 0 4,921 5,312
2,500 1,875 545 0 4,920 5,840
2,100 1,992 820 0 4,912 5,393
2,990 1,613 50 0 4,653 4,749
2,550 1,623 250 225 4,648 4,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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