AoeStats
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Nomad

510466963Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1442
+14
🇨🇳 Malay · China
1434
+15
🇻🇳 Varangians · Vietnam
1378
+17
🇦🇺 Lithuanians · Australia
1345
+19
🇲🇽 Berbers · Mexico
1452
-18
🇲🇽 Vietnamese · Mexico
1415
-17
🇪🇪 Saxons · Estonia
1395
-16
🇲🇽 Italians · Mexico
1343
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,299 12:41 21:00 33:20 ⛏ Fish Boom into Fire Galleys FC
43 1,983 13:51 23:19 41:19 ⚔ Fish Boom into Towers FC
36 1,688 11:52 20:39 31:29 ⛏ Fish Boom FC
34 1,568 14:08 18:26 29:52 ⛏ Fish Boom FC
32 1,482 17:00 28:09 41:37 ⛏ Fish Boom into Fire Galleys FC
31 1,442 14:09 19:26 30:14 ⛏ Fish Boom FC
29 1,336 14:40 20:18 37:09 ⛏ Fish Boom FC
20 946 13:47 19:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,845 15,932 15,145 5,100 68,022 77,124
16,720 24,230 10,835 2,150 53,935 60,231
14,775 15,947 9,005 3,105 42,832 44,993
13,340 18,370 6,560 865 39,135 41,397
13,315 8,846 7,620 1,615 31,396 32,291
13,200 10,520 3,425 2,730 29,875 30,902
11,600 9,765 4,035 3,455 28,855 30,903
8,800 10,686 4,885 1,685 26,056 28,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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