AoeStats
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Nomad

510039396Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 45m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1518
+12
🇺🇸 Varangians · United States
1493
+13
🇺🇸 Mongols · United States
1468
+14
🇨🇦 Saxons · Canada
1457
+16
🇲🇽 Celts · Mexico
1464
-15
🇲🇽 Spanish · Mexico
1459
-15
🇲🇽 Dravidians · Mexico
1407
-13
🇲🇽 Vietnamese · Mexico
1390
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,420 13:09 18:39 36:38 ⛏ Fish Boom into Fire Galleys FC
52 2,342 14:19 18:34 32:46 ⛏ Fish Boom FC
39 1,754 13:09 20:41 — ⚔ Fish Boom into Drush FC
38 1,698 14:11 17:53 33:33 ⛏ Fish Boom FC
35 1,587 13:44 18:15 37:12 ⛏ Fish Boom FC
34 1,544 14:30 23:37 41:39 ⚔ Fish Boom into Scouts
32 1,461 14:30 23:19 44:04 ⚔ Fish Boom into Archers
30 1,339 13:12 22:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,725 20,572 11,985 2,290 60,572 69,827
22,735 16,590 10,155 3,275 52,755 55,400
19,520 11,620 8,005 3,905 43,050 44,642
14,550 14,544 6,725 2,500 38,319 48,004
10,375 11,778 6,875 3,020 32,048 33,216
12,105 10,796 6,720 1,140 30,761 31,248
11,410 8,805 2,200 1,145 23,560 26,472
7,850 10,154 3,770 1,600 23,374 28,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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