AoeStats
← b95303076

Arabia

510405312Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 69m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1390
+18
🇹🇼 Saxons · Taiwan
1361
+19
🇬🇧 Persians · United Kingdom
1438
-18
🇵🇹 Varangians · Portugal
1434
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 3,564 8:46 21:59 37:50 ⚔ M@A into Archers
51 3,553 8:27 20:10 39:34 ⚔ Scout Rush
44 3,024 9:04 22:45 42:30 ⚔ Scout Rush
44 3,011 9:17 26:50 48:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,585 29,653 28,625 4,205 107,068 109,484
42,820 24,520 14,250 2,685 84,275 89,211
37,170 22,999 12,710 3,700 76,579 86,375
28,780 28,024 16,180 3,575 76,559 82,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.