AoeStats
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Arabia

508799286Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 31m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1308
+15
🇹🇼 Muisca · Taiwan
1266
+17
🇦🇷 Japanese · Argentina
1242
+18
🇹🇼 Poles · Taiwan
1140
+21
🇧🇷 Persians · Brazil
1355
-21
🇨🇴 Danes · Colombia
1268
-17
🇧🇷 Ethiopians · Brazil
1257
-17
🇧🇷 Franks · Brazil
1225
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,401 9:57 24:34 — ⚔ Archers into Skirms
34 1,075 9:43 22:06 — ⚔ Scout Rush
34 1,087 9:37 26:49 — ⚔ M@A into Skirms
29 934 11:52 16:22 — ⛏ Fast Castle
26 812 9:58 23:16 — ⚔ Scout Rush
21 655 8:54 — — ⚔ Archer Rush
20 636 9:38 — — ⚔ Scout Rush
19 590 8:57 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,230 5,382 3,920 100 17,632 18,765
8,495 4,893 2,570 100 16,058 16,730
7,760 7,228 550 500 16,038 16,197
8,345 4,635 1,965 850 15,795 17,327
7,480 6,262 840 650 15,232 17,501
4,350 2,780 50 0 7,180 7,585
2,800 2,876 640 0 6,316 7,512
2,900 2,265 1,150 0 6,315 6,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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