AoeStats
← ERgood

Nomad

510774995Analyzed
3v3 RM · 19h ago on Oct 2, 2026· 33m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1210
+10
🇹🇼 Goths · Taiwan
1101
+15
🇹🇼 Huns · Taiwan
1096
+15
🇨🇳 Saracens · China
1143
-16
🇨🇳 Persians · China
1059
-13
🇩🇪 Danes · Germany
1025
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,158 14:37 18:37 — ⛏ Fast Castle
34 1,147 14:42 18:38 — ⛏ Fish Boom FC
31 1,051 16:25 20:41 — ⛏ Fish Boom FC
26 880 15:31 19:38 — ⛏ Fish Boom FC
23 767 13:39 19:11 — ⛏ Fish Boom FC
21 700 15:05 24:35 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
10,775 8,100 3,365 955 23,195 25,360
8,715 8,230 4,320 600 21,865 24,489
9,425 8,600 1,795 1,855 21,675 27,810
5,975 4,565 1,385 1,825 13,750 13,331
6,060 4,430 1,345 1,500 13,335 13,288
5,920 4,680 1,295 900 12,795 13,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.