AoeStats
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Oasis

510166777Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 52m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Celts · Greece
1093
+15
🇫🇷 Varangians · France
1086
+15
🇫🇷 Armenians · France
1082
+15
🇦🇷 Persians · Argentina
1080
+15
🇫🇷 Slavs · France
1206
-20
🇪🇸 Saxons · Spain
1111
-17
🇫🇷 Mongols · France
995
-12
🇫🇷 Goths · France
954
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,332 10:14 22:43 — ⚔ Archer Rush
39 2,050 9:31 19:57 38:36 ⚔ Scout Rush
38 1,988 12:31 19:19 34:40 ⛏ Fast Castle
29 1,488 9:12 21:18 39:53 ⚔ M@A Rush
29 1,533 11:00 14:56 37:12 ⛏ Fast Castle
29 1,500 11:04 28:41 — ⚔ Archer Rush
27 1,427 10:45 22:20 39:10 ⚔ Scout Rush
18 946 10:39 18:03 42:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,270 24,715 18,945 4,230 82,160 85,508
26,875 12,940 11,935 3,050 54,800 68,136
16,795 16,432 14,895 3,000 51,122 57,316
18,530 13,722 8,550 2,300 43,102 64,706
17,255 17,267 5,825 2,150 42,497 48,430
16,250 9,690 4,760 4,655 35,355 38,742
11,805 13,425 3,210 2,120 30,560 34,373
8,500 8,482 765 425 18,172 21,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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