AoeStats
← LazyGuy

Black Forest

510705591Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 63m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1033
+12
🇻🇳 Franks · Vietnam
991
+14
🇨🇳 Saxons · China
982
+14
🇨🇳 Persians · China
937
+16
🇳🇱 Danes · Netherlands
1016
-17
926
-13
🇳🇿 Poles · New Zealand
917
-13
🇮🇹 Inca · Italy
906
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,265 11:37 20:04 34:48 ⛏ Fast Castle
31 1,955 10:28 17:27 34:48 ⛏ Fish Boom FC
27 1,709 10:51 15:58 30:46 ⛏ Fish Boom FC
26 1,635 12:01 18:40 42:08 ⚔ FC into Archers
24 1,536 13:42 24:16 38:25 ⚔ Champi Rush
20 1,244 13:53 21:07 28:32 ⛏ Fast Castle
17 1,090 14:13 25:08 43:11 ⛏ Fast Castle
14 887 12:49 22:04 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,420 36,235 27,560 3,425 106,640 120,601
43,530 32,425 21,015 3,160 100,130 145,290
42,865 31,448 18,610 2,535 95,458 105,362
30,930 30,690 24,870 2,295 88,785 108,682
25,000 25,952 20,870 3,275 75,097 112,259
33,160 19,079 18,785 2,945 73,969 94,267
37,555 12,165 5,340 3,640 58,700 72,951
23,500 6,930 8,640 1,630 40,700 42,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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