AoeStats
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Arena

510829806Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 51m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1306
+15
🇸🇪 Franks · Sweden
1251
+17
🇸🇪 Varangians · Sweden
1249
+17
🇸🇪 Britons · Sweden
1108
+24
🇭🇰 Khmer · Hong Kong SAR China
1302
-19
🇩🇪 Vietnamese · Germany
1272
-18
🇩🇪 Danes · Germany
1270
-18
🇨🇴 Italians · Colombia
1261
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,348 10:34 14:08 34:15 ⛏ Fast Castle
40 2,031 11:40 15:55 28:11 ⛏ Fast Castle
32 1,625 8:50 22:34 38:18 ⚔ M@A into Towers FC
31 1,601 11:17 15:04 29:54 ⛏ Fast Castle
31 1,584 10:32 14:38 28:26 ⛏ Fast Castle
26 1,335 11:14 14:50 28:16 ⛏ Fast Castle
23 1,165 11:00 27:35 39:13 ⚔ Archer Rush
19 956 11:11 16:57 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,555 32,780 31,835 2,350 107,520 121,188
35,390 31,555 16,360 2,250 85,555 93,605
31,795 22,215 15,150 3,150 72,310 83,333
36,640 19,130 13,390 1,500 70,660 75,248
27,495 16,735 18,570 300 63,100 78,588
27,440 14,183 13,650 1,690 56,963 64,854
17,335 18,505 9,155 1,740 46,735 53,283
10,350 12,195 10,210 1,515 34,270 50,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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