AoeStats
← 76561199495878758

Arena

510310969Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 61m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
983
+13
🇨🇳 Burgundians · China
890
+17
🇲🇴 Chinese · Macao SAR China
848
+19
🇨🇳 Franks · China
837
+20
🇨🇳 Portuguese · China
952
-19
🇻🇳 Danes · Vietnam
937
-18
🇻🇳 Ethiopians · Vietnam
916
-17
🇷🇺 Varangians · Russia
856
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,608 11:45 18:00 31:18 ⛏ Fast Castle
40 2,470 11:02 15:10 30:52 ⛏ Fast Castle
34 2,081 10:51 14:38 32:45 ⛏ Fast Castle
33 2,064 11:14 19:25 31:20 ⛏ Fast Castle
23 1,428 10:30 14:49 35:42 ⛏ Fast Castle
21 1,280 13:12 18:33 30:59 ⛏ Fast Castle
21 1,314 10:49 14:45 28:56 ⛏ Fast Castle
10 637 11:49 21:44 41:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,980 27,925 22,360 1,635 110,900 120,963
49,335 28,490 22,155 4,610 104,590 116,099
51,715 26,045 18,235 2,200 98,195 111,177
28,770 31,945 16,955 1,085 78,755 90,361
36,760 16,505 10,715 4,325 68,305 84,045
31,635 10,920 19,730 3,755 66,040 68,407
27,840 16,180 18,200 2,920 65,140 72,046
15,955 23,120 16,360 4,400 59,835 83,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.