AoeStats
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Fortress

510211855Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 62m 27s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
724
+16
🇦🇺 Spanish · Australia
702
+17
🇦🇷 Chinese · Argentina
645
+21
🇧🇴 Varangians · Bolivia
749
-19
🇧🇴 Danes · Bolivia
724
-18
🇧🇴 Lithuanians · Bolivia
711
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,763 9:15 17:31 39:52 ⛏ Fast Castle
22 1,346 7:24 15:30 28:32 ⛏ Fast Castle
14 892 8:20 17:50 24:21 ◆ FC into Fast Imp
14 900 9:33 15:47 21:54 ◆ FC into Fast Imp
12 777 7:31 15:08 32:42 ⛏ Fast Castle
12 720 7:46 16:52 28:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,695 14,625 20,310 2,930 65,560 87,317
27,680 15,207 13,450 3,015 59,352 77,846
16,060 27,935 12,040 3,000 59,035 69,117
20,020 18,870 7,355 3,155 49,400 52,147
14,535 18,545 12,765 2,575 48,420 83,959
16,040 14,973 4,870 2,125 38,008 42,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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