AoeStats
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Arena

510458445Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 7m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1008
+12
🇺🇸 Italians · United States
917
+15
🇲🇽 Saxons · Mexico
856
+18
🇨🇴 Slavs · Colombia
849
+18
🇨🇳 Danes · China
978
-20
🇦🇷 Huns · Argentina
966
-18
🇨🇱 Byzantines · Chile
846
-13
815
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 243 — — —
28 221 — — —
24 195 — — —
23 185 — — —
15 117 — — —
14 115 — — —
7 54 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 350 50 0 1,950 2,003
1,250 350 0 0 1,600 1,979
1,250 200 0 0 1,450 1,725
850 250 0 0 1,100 1,384
700 300 0 0 1,000 991
600 250 50 0 900 1,262
350 300 0 0 650 829
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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