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Nomad

510455319Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 28m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Japanese · Venezuela
916
+10
🇲🇽 Saxons · Mexico
843
+13
🇨🇱 Byzantines · Chile
832
+14
🇩🇪 Franks · Germany
810
+15
🇨🇴 Varangians · Colombia
851
-16
🇵🇪 Huns · Peru
809
-14
🇦🇷 Byzantines · Argentina
741
-11
738
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 689 15:45 21:13 — ⛏ Fish Boom FC
24 690 15:16 20:53 — ⛏ Fish Boom FC
16 457 15:19 22:44 — ⛏ Fish Boom into Galleys FC
15 418 14:47 25:28 — ⛏ Fish Boom FC
13 368 20:10 — — ⛏ Fish Boom
11 322 14:16 — —
9 242 14:46 — — ⛏ Fish Boom
8 234 18:48 24:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,290 6,220 925 1,495 14,930 15,965
6,240 5,350 1,295 200 13,085 16,066
5,035 5,285 390 860 11,570 12,305
5,380 4,730 250 855 11,215 12,826
5,740 3,450 1,025 850 11,065 13,285
4,605 3,488 320 100 8,513 10,490
3,000 2,150 0 100 5,250 6,502
1,800 1,743 50 100 3,693 3,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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