AoeStats
← Mr.Razorski

MegaRandom

509738750Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 69m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Poles · Denmark
1170
+12
🇩🇪 Varangians · Germany
1109
+15
🇫🇷 Byzantines · France
1088
+16
🇵🇱 Goths · Poland
1062
+16
🇬🇧 Shu · United Kingdom
1119
-16
🇺🇸 Japanese · United States
1094
-15
🇨🇴 Huns · Colombia
1067
-14
🇲🇽 Saxons · Mexico
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,669 10:52 25:00 — ⚔ Scouts into Archers
45 3,128 10:59 21:17 38:58
35 2,426 10:20 24:58 48:13 ⚔ Scout Rush
34 2,339 9:37 23:38 — ⚔ Scout Rush
27 1,843 11:37 21:57 35:33 ⚔ Scout Rush
25 1,713 13:11 21:14 38:58 ⛏ Fast Castle
22 1,544 10:20 18:49 33:34 ⚔ FC into Archers
17 1,208 12:19 21:17 39:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,040 22,260 29,265 2,835 107,400 113,528
50,565 25,963 15,930 1,750 94,208 105,772
43,230 35,358 11,200 2,530 92,318 125,633
33,075 32,554 10,165 2,485 78,279 93,502
41,220 22,440 8,100 1,130 72,890 73,667
26,445 26,539 10,750 5,395 69,129 81,824
31,935 23,732 9,650 1,015 66,332 78,099
27,200 22,331 5,915 2,450 57,896 59,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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