AoeStats
← Gobbor

Arena

510532471Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 56m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
675
+13
🇫🇷 Maya · France
669
+14
🇨🇳 Celts · China
640
-14
🇷🇺 Varangians · Russia
597
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,893 10:08 13:50 30:39 ⛏ Fast Castle
34 1,943 11:16 14:50 29:03 ⛏ Fast Castle
22 1,243 10:47 23:07 41:10 ⛏ Fast Castle
20 1,121 11:02 18:50 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,980 21,640 16,020 3,700 78,340 114,338
37,905 17,960 14,425 3,170 73,460 87,086
24,445 24,558 15,135 4,190 68,328 127,653
20,205 23,315 16,045 2,280 61,845 68,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.