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Arena

508991623Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 51m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1350
+12
🇺🇸 Saxons · United States
1337
+13
🇨🇴 Burmese · Colombia
1316
+14
🇨🇴 Teutons · Colombia
1307
+14
🇯🇵 Saxons · Japan
1322
-16
🇦🇺 Saracens · Australia
1272
-13
🇦🇷 Celts · Argentina
1261
-13
🇬🇧 Danes · United Kingdom
1211
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,292 11:04 15:59 31:41 ⛏ Fast Castle
37 1,921 11:04 17:43 32:13 ⛏ Fast Castle
35 1,800 9:14 20:13 30:50 ⚔ Towers FC
33 1,708 8:56 22:02 33:25 ⛏ Fast Castle
32 1,620 10:42 14:41 34:46 ⛏ Fast Castle
29 1,482 8:16 22:43 29:56 ⚔ Towers FC into Fast Imp
26 1,317 10:53 14:32 30:00 ⛏ Fast Castle
19 974 11:30 18:01 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,675 11,985 39,265 3,450 100,375 107,406
40,635 21,090 19,555 2,900 84,180 91,930
22,620 29,648 16,690 1,750 70,708 79,618
30,055 24,753 13,220 2,400 70,428 72,062
28,550 15,230 16,950 4,100 64,830 72,159
27,430 21,415 7,910 2,875 59,630 61,875
14,590 12,110 4,730 1,735 33,165 34,664
12,050 11,151 2,175 1,480 26,856 28,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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